top of page

The Journey of the Hidden Blade Wiki


The Hidden Blade is one of Official hidden wiki the most iconic Assassin’s Creed weapons. It is used to perform a fast but incredibly deadly stabbing attack that generally takes your target out in one hit.


Throughout the series, there are a variety of ways to alter your Hidden Blade and increase its effectiveness in combat. Some of the more common alterations include a hook, extra blades and even a hidden footblade.

Origins


The Hidden Blade is one of the most iconic weapons in Assassin’s Creed, and it’s also one of the coolest innovations to hit gaming. Assassin’s Creed has largely moved away from utilizing the Hidden Blade as a weapon over the last few games, but I know plenty of people who would love to see it return to its roots.


The origins of the Hidden Blade date back to Persia, where it was first used by Darius, a strong-willed Persian who fought for his country’s freedom from tyranny. This weapon went on to become the signature weapon of the Assassin Brotherhood, used by the order across millennia.


Eventually, this weapon was passed down to a new generation of Assassins by Darius’ descendant Aya. This first blade was eventually passed on to her husband Bayek, who uses it during the events of Assassin’s Creed: Origins. This blade is a little different from the prototype seen in the early concept art for the game, as it is able to be extended or retracted by the use of a string that runs through the bracer and connects to the amputated ring finger.


As the game progressed, the blade was given more functionality and became a staple of the Assassin Brotherhood’s arsenal. It allowed the Assassin to discreetly extend or retract the blade from their bracer or gauntlet, enabling them to assassinate their target in a stealthy manner while drawing virtually no attention to themselves.


This was a relatively simple method of assassination, and it made sense for the Assassins to rely on this type of technique in an age when the Templars were advancing their own assassination techniques. However, after the Templars and Assassins clashed over the years, the Assassins were forced to rework their methods of assassination to adapt to the changing landscape of warfare.


While this weapon was still a popular choice amongst Assassins, it started to become less effective as the war between the two sides escalated. The Assassins developed new techniques to increase the effectiveness of their weapon, but it was still a less effective method for assassination than using explosives or firearms, and the Templars gained more experience with them, making them more suited to assassinations.


It is possible to activate the Hidden Blade manually, but this requires a lot more skill than just flicking your wrist. For example, Edward Kenway in Assassin’s Creed: Black Flag stated that his weapon was activated by the tensing of a muscle on his upper arm and forearm, while he simultaneously flicked his wrist. This triggered the blade, although it came with the risk of accidentally activating it while flicking your wrist, which could result in death or injury.

Black Flag


When Assassin’s Creed IV: Black Flag was first announced in 2008, Ubisoft had a clear vision of what the game would be like. The team envisioned a pirate adventure that did away with the trappings of the yearly Assassin’s Creed franchise, allowing players to experience a pirate world without the stifling trappings of a series.


The development team was careful to ensure that this approach remained as true to the real-world history of the period as possible, and it was successful. The developers were able to create a pirate world that felt authentic, while also ensuring that it had enough content to be an engaging story for players who enjoyed the open-world aspects of Assassin’s Creed.


One of the key elements that helped this happen was the inclusion of a more immersive pirate ship simulation. This is something that has not been attempted in any other Assassin’s Creed title before, and it was a groundbreaking move.


It allows players to command a pirate ship as they raid ships in the Indian Ocean, spanning from Africa to the East Indies. It has a strong sailing simulation, and its crew and weaponry are highly customizable, allowing for an excellent pirate experience.


In addition to the sailing simulation, the game also has a large open-world environment. This is a far more expansive game than most of the previous Assassin’s Creed titles, and it gives you the opportunity to explore an incredible amount of locations in your quest for fame and fortune.


You can visit different cities around the Caribbean, each with their own unique layout and culture, and each with its own enticing side missions. These can range from robbing merchant ships to hunting whales, with the system dynamically creating these side missions depending on what your playstyle is.


These are great additions to the Assassin’s Creed experience, and they really help make Black Flag stand out from other games in the genre. However, they’re more like small evolutions than anything truly new that catches the eye.


Another way in which Black Flag is more immersive than the other Assassin’s Creed titles is that it features more character diversity and storylines. This is particularly true of the main protagonist Edward Kenway, who is able to develop his own personal character as the game progresses.


As a result, he ends up becoming a more interesting and well-rounded character than many of the other characters in the series. His swashbuckling, roguish personality and charisma give him a unique sense of self that the other characters lack.


The Hidden Blade is an important part of Edward’s arsenal in Black Flag, allowing him to take on a variety of enemies with ease. It can be used to strike enemies in a variety of ways, including with a quick thrust or a swipe at the chest. It can also be used to kill guards in stealth, or if you’ve unlocked the air assassination upgrade.

Assassin’s Creed III


Assassin’s Creed III was the first game in the series to depart from Renaissance Italy and enter the tumultuous wilds of Revolutionary America. The Assassin/Templar narrative still loomed large in the background, but Connor Kenway, a half-Mohawk, half-English assassin, was the focal point of the game’s plot.


Despite the resounding popularity of its predecessors, Assassin’s Creed III was a controversial release that quickly earned a reputation for both fan and critic alike. It was a massive departure from the previous titles and saw a new protagonist, Connor Kenway, taking on a series of complex and often difficult missions as he attempted to reclaim his father’s Templar Order.


It also introduced a number of key recurring characters, many of whom continue to appear in subsequent Assassin’s Creed games. These include Ratonhnhake:ton, or Connor, the game’s protagonist; his mentor, Achilles Davenport; Kaniehti:io (Kaniehtiio Horn), Connor’s mother; and French taverner Stephane Chapheau, among others.


The Hidden Blade, which Connor uses throughout the game to kill his enemies, is a unique weapon that can be upgraded during the course of the story. It allows Assassins to perform a wide range of assassinations, including a sprinting one that can take out two guards at once.


In addition to the blade, Connor also gets access to a variety of other weapons, such as a pistol and a crossbow. Additionally, the Hidden Blade is a crafted item that can be made from a variety of materials.


For a time, players could upgrade their Hidden Blade by adding a metal plate on top of the primary blade’s bracer, allowing Assassins to deflect enemy attacks and ensuring that the blade would remain in place even if they were hit with a powerful projectile. This improved durability was important in combat as a single strike from the Hidden Blade might cause an Assassin to be knocked unconscious or suffer serious injuries.


A secondary Hidden Blade was also added to the game, which allowed an Assassin to kill two guards at once. This was a major improvement over the original weapon and made it much more efficient to use in close quarters combat.


Although the Hidden Blade was used in a wide variety of assassinations, it had some distinct quirks that influenced how it was handled in each game. For example, in the first Assassin’s Creed game, the trigger for the blade was depicted as being a ring worn around a finger on the user’s left hand.


Another quirk was that the Hidden Blade was triggered by a specific muscle on the user’s forearm being flexed. This was to make it easier for users to perform a certain action that required the Hidden Blade, such as an acrobatic move or jumping.


The final quirk is that the Hidden Blade is not always available at all times, especially during the early parts of the game. This is not a problem in some games, such as the original, but can be a pain in others, particularly during a series of tough battles.

Recent Posts

See All
bottom of page